To obtain a challenging position in technology with opportunity to exercise and build my leadership skills but which also makes use of my technical and creative abilities.
Master of Business Arts/Technology Management, University of Phoenix Online, GPA 3.95.
Director of Product Development, EA Games Label, Electronic Arts, Inc., Redwood Shores, California. Responsible for budgeting, logistics, and management of internal and external teams of game developers of all disciplines and game development managers working on entertainment titles for the various platforms supported by Electronic Arts. Responsible for co-development of industry-leading best practices for game development, Studio-wide deployment of development process, allocation and development of resources, and miscellaneous site-wide training in game development practices. May 2007 to March 2009.
Senior Development Director, EA Games Label, Electronic Arts, Inc., Redwood Shores, California. Responsible for budgeting, logistics, and management of internal and external teams of game developers of all disciplines and game development managers working on entertainment titles for the various platforms supported by Electronic Arts. Also responsible for co-development of industry-leading best practices for game development. January 2007 to May 2007.
Development Director, Electronic Arts, Inc., Redwood Shores, California. Responsible for budgeting, logistics, and management of internal and external teams of Software Engineers and Artists working on entertainment titles for the various platforms supported by Electronic Arts. Also responsible for training existing and new employees in Electronic Arts' Product Development Methodology, and former Campus Recruiting Manager for California Polytechnic State University at San Luis Obispo. November 2000 to June 2007.
Software Development Manager/Senior Software Engineer II, Electronic Arts, Inc., San Mateo, California. Software Development Manager and Technical Lead of a team of Software Engineers for the Scoreboard development group. Responsible for leading complex original programs and platform conversions for various platforms including PC, Sony Playstation, and Windows 95. June 1992 to November 2000 (started as Software Engineer I, promoted to Software Engineer II, III, and finally Senior Software Engineer).
Systems Programmer II, Sierra On-Line, Inc., Oakhurst, California. Assigned to Alternate Platforms group, responsible for maintenance and new features of an object oriented interpreter and a dialog-based install program for the Amiga. April 1990 to June 1992.
Quality Assurance Analyst II, Sierra On-Line, Inc., Oakhurst, California. Responsible for testing adventure and arcade games as well as productivity software for multiple computer platforms. October 1989 to April 1990.
Service Manager / Salesperson, Direct Access Computers, Lansing, Michigan. June 1986 to June 1989.
Assistant Manager, Video Tech Software, East Lansing, Michigan. April 1984 to June 1986.