Steven T. Coallier
Objective:
To obtain a challenging position in technology with opportunity to exercise and build my
leadership skills but which also makes use of my technical and creative abilities.
Education:
Bachelor of Arts, Michigan State University College of Communication, East Lansing, Michigan. Emphasis in computer
science and graphic design, GPA 3.0. Included independent study with the Communication Technology Laboratory
developing a Macintosh CD-based multimedia title, Mission to Mars.
Master of Business Arts/Technology Management, University of Phoenix Online, GPA 3.95.
Published Works:
Making Fun: How to Score a Career in the Video Game Industry
Experience:
Director of Product Development, EA Games Label, Electronic Arts, Inc., Redwood Shores, California. Responsible
for budgeting, logistics, and management of internal and external teams of game developers of all disciplines and game development
managers working on entertainment titles for the various platforms supported by Electronic Arts. Responsible for co-development of
industry-leading best practices for game development, Studio-wide deployment of development process, allocation and development
of resources, and miscellaneous site-wide training in game development practices. May 2007 to March 2009.
Senior Development Director, EA Games Label, Electronic Arts, Inc., Redwood Shores, California. Responsible
for budgeting, logistics, and management of internal and external teams of game developers of all disciplines and game development
managers working on entertainment titles for the various platforms supported by Electronic Arts. Also responsible for co-development
of industry-leading best practices for game development. January 2007 to May 2007.
Development Director, Electronic Arts, Inc., Redwood Shores, California. Responsible for budgeting, logistics, and
management of internal and external teams of Software Engineers and Artists working on entertainment titles for the various platforms
supported by Electronic Arts. Also responsible for training existing and new employees in Electronic Arts' Product Development
Methodology, and former Campus Recruiting Manager for California Polytechnic State University at San Luis Obispo.
November 2000 to June 2007.
Software Development Manager/Senior Software Engineer II, Electronic Arts, Inc., San Mateo, California. Software
Development Manager and Technical Lead of a team of Software Engineers for the Scoreboard development group. Responsible
for leading complex original programs and platform conversions for various platforms including PC, Sony Playstation, and Windows 95.
June 1992 to November 2000 (started as Software Engineer I, promoted to Software Engineer II, III, and finally
Senior Software Engineer).
Systems Programmer II, Sierra On-Line, Inc., Oakhurst, California. Assigned to Alternate Platforms group,
responsible for maintenance and new features of an object oriented interpreter and a dialog-based install program for the
Amiga. April 1990 to June 1992.
Quality Assurance Analyst II, Sierra On-Line, Inc., Oakhurst, California. Responsible for testing adventure and
arcade games as well as productivity software for multiple computer platforms. October 1989 to April 1990.
Service Manager / Salesperson, Direct Access Computers, Lansing, Michigan. June 1986 to June 1989.
Assistant Manager, Video Tech Software, East Lansing, Michigan. April 1984 to June 1986.
Skills:
Fast learner, consummate people manager, C, C++, HTML, Visual Basic, general Object Oriented programming; porting Assembly, C,
and C++ code to multiple platforms and languages; familiarity with Windows XP, XBox 360, Playstation 3, Wii, Linux
Products:
Shipped The Godfather II XBox 360, The Godfather II Playstation 3, The Godfather II PC, The Godfather: The Don's
Edition Playstation 3, The Godfather: The Blackhand Edition Wii, The Godfather: The Game XBox 360, The Godfather:
The Game Playstation 2, The Godfather: The Game XBox, Knockout Kings 2003 Gamecube, Knockout Kings 2002
Playstation 2, Knockout Kings 2002 XBox, NASCAR 2001 Playstation 2, Knockout Kings 2001 Playstation, Knockout
Kings 2000 Playstation, NCAA March Madness '99 Playstation, NCAA March Madness '98 Playstation, Wing Commander III
Playstation (including UK, French, and German localized versions), Shadowcaster PC (floppy) and the following Amiga titles:
King’s Quest I, IV, and V; Space Quest IV; Quest for Glory I and II; Police Quest II;
Colonel’s Bequest; Hoyle’s Book of Games Volume I, II, and III; Codename: Iceman; Leisure Suit Larry
III and V; Mother Goose; Conquests of Camelot; Conquests of Longbow; The Castle of Dr. Brain, Space
Quest III German; and Leisure Suit Larry III German. Assisted with Noctropolis and US Navy Fighters.
Hobbies:
Programming, Lego, drawing, animation, desktop publishing, Internet, graphic design, reading and writing, computer and traditional
gaming, game design, motorcycling, skiing, hiking, biking, golf, rollerblading, jetskiing, and driving.
References:
Available on request.
Email:
steve@stevecoallier.com