Steven T. Coallier


Objective:

To obtain a challenging position in technology with opportunity to exercise and build my leadership skills but which also makes use of my technical and creative abilities.

Education:

Bachelor of Arts, Michigan State University College of Communication, East Lansing, Michigan. Emphasis in computer science and graphic design, GPA 3.0. Included independent study with the Communication Technology Laboratory developing a Macintosh CD-based multimedia title, Mission to Mars.

Master of Business Arts/Technology Management, University of Phoenix Online, GPA 3.95.

Published Works:

Making Fun: How to Score a Career in the Video Game Industry

Experience:

Vice President, Product Development, enVie Interactive LLC, Sunnyvale, California. Responsible for budgeting, logistics, and management of an internal team of game developers of all disciplines working on a social virtual world from startup to open beta. Built a capable development team, set short and long term priorities, set development standards and practices, fostered an open and communicative company culture, and generally wore many hats from production to design to executive management. October 2009 to present.

Director of Product Development, EA Games Label, Electronic Arts, Inc., Redwood Shores, California. Responsible for budgeting, logistics, and management of internal and external teams of game developers of all disciplines and game development managers working on entertainment titles for the various platforms supported by Electronic Arts. Responsible for co-development of industry-leading best practices for game development, Studio-wide deployment of development process, allocation and development of resources, and miscellaneous site-wide training in game development practices. May 2007 to March 2009.

Senior Development Director, EA Games Label, Electronic Arts, Inc., Redwood Shores, California. Responsible for budgeting, logistics, and management of internal and external teams of game developers of all disciplines and game development managers working on entertainment titles for the various platforms supported by Electronic Arts. Also responsible for co-development of industry-leading best practices for game development. January 2007 to May 2007.

Development Director, Electronic Arts, Inc., Redwood Shores, California. Responsible for budgeting, logistics, and management of internal and external teams of Software Engineers and Artists working on entertainment titles for the various platforms supported by Electronic Arts. Also responsible for training existing and new employees in Electronic Arts' Product Development Methodology, and former Campus Recruiting Manager for California Polytechnic State University at San Luis Obispo. November 2000 to June 2007.

Software Development Manager/Senior Software Engineer II, Electronic Arts, Inc., San Mateo, California. Software Development Manager and Technical Lead of a team of Software Engineers for the Scoreboard development group. Responsible for leading complex original programs and platform conversions for various platforms including PC, Sony Playstation, and Windows 95. June 1992 to November 2000 (started as Software Engineer I, promoted to Software Engineer II, III, and finally Senior Software Engineer).

Systems Programmer II, Sierra On-Line, Inc., Oakhurst, California. Assigned to Alternate Platforms group, responsible for maintenance and new features of an object oriented interpreter and a dialog-based install program for the Amiga. April 1990 to June 1992.

Quality Assurance Analyst II, Sierra On-Line, Inc., Oakhurst, California. Responsible for testing adventure and arcade games as well as productivity software for multiple computer platforms. October 1989 to April 1990.

Service Manager / Salesperson, Direct Access Computers, Lansing, Michigan. June 1986 to June 1989.
Assistant Manager, Video Tech Software, East Lansing, Michigan. April 1984 to June 1986.

Skills:

Fast learner, consummate people manager, C, C++, HTML, Visual Basic, general Object Oriented programming; porting Assembly, C, and C++ code to multiple platforms and languages; familiarity with Windows XP, XBox 360, Playstation 3, Wii, Linux

Products:

Shipped The Godfather II XBox 360, The Godfather II Playstation 3, The Godfather II PC, The Godfather: The Don's Edition Playstation 3, The Godfather: The Blackhand Edition Wii, The Godfather: The Game XBox 360, The Godfather: The Game Playstation 2, The Godfather: The Game XBox, Knockout Kings 2003 Gamecube, Knockout Kings 2002 Playstation 2, Knockout Kings 2002 XBox, NASCAR 2001 Playstation 2, Knockout Kings 2001 Playstation, Knockout Kings 2000 Playstation, NCAA March Madness '99 Playstation, NCAA March Madness '98 Playstation, Wing Commander III Playstation (including UK, French, and German localized versions), Shadowcaster PC (floppy) and the following Amiga titles: King?s Quest I, IV, and V; Space Quest IV; Quest for Glory I and II; Police Quest II; Colonel?s Bequest; Hoyle?s Book of Games Volume I, II, and III; Codename: Iceman; Leisure Suit Larry III and V; Mother Goose; Conquests of Camelot; Conquests of Longbow; The Castle of Dr. Brain, Space Quest III German; and Leisure Suit Larry III German. Assisted with Noctropolis and US Navy Fighters.

Hobbies:

Programming, Lego, drawing, animation, desktop publishing, Internet, graphic design, reading and writing, computer and traditional gaming, game design, motorcycling, skiing, hiking, biking, golf, rollerblading, jetskiing, and driving.

References:

Available on request.

Email:

steve@stevecoallier.com